SoloDark Rules

Group Initiative. The group shares a single initiative rolled using the character with the highest Dex.

Light. Light sources last for 10 rounds.

Luck. Characters share a pool of luck points, the pool can have as many points as there are characters, each time you roll a 20 gain 1 luck point

Crawling Time. 1 crawling round is 5-6 minutes.

Oracle

d20 | 1 Extreme No | 2-9 No | 10 Twist (roll prompts) | 11-19 Yes | 20 Extreme Yes

Any odd roll other than a 1 includes a “but…” to alter the situation without negating the result

Character Template

Group Luck ___

Name - AC __, HP __ / __, ATK Hit ___, Range ___, Dmg ____ S +3, D +2, C -1, I +1, W -1, Ch +0

General

  1. Roll details for a new room or hex if needed
  2. Check for random encounters
  3. Take group actions
  4. Mark off a turn for any active torches or effects

Crawling Turn Checklist

Current Danger Level _________ (Unsafe = 3 rds, Risky = 2rds, Deadly 1rd)

Current Round ____________

Round Tracker: [] [] [] [] [] [] [] [] [] []